1. . This will work with or without TMPE but here are some tips. From priorty sign perspective: Pri. 6353228: TMPE Path-finding patches installed successfully Info 85. Improve lane and parking usage. 20. The probably most important one to many of us is. The new TMPE v11 has some special roundabout rules; I don't know if those are helping or hurting you. Added: Japanese language (thanks. – Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) – Added: Czech language translation (thanks jakubpatek, LordOrodreth) (#858). 5. 1. png & *_restricted icons, there are also *_infosign. Travel Requirements. If they need to be in the middle lane to get through a junction then they will use that instead. Right-click anywhere - deselect current segment. Take this image from vehicle restrictions tool for example: The hovered truck icon is not very di. T raffic M anager, P resident E dition, (TMPE) 1. Moved default values to SavedGameOptions (before it was hard coded in the loading code). I did implement a cross walk, people do use it but they still use the roundabout crosswalk as well, link to bigger picture These are part of an Australian road asset, I'm using small, and medium roads . Join. Notifications Fork 84; Star 523. 2 we will liklely add a bulk applicator tool - for example apply multiple TMPE customsiations to an entire avenue or roundabout with single click. The mod total autobudget could be investigated as an example of how in-game UI (budget. 536. g. Description: a matching segment has identical lanes types and sizes. In TM:PE go to junction restrictions, and allow them to enter the roundabout even when they will have to stay in the intersections. However, I'd like to see the basic functionality in TM:PE also as it should hide disabled (via Junction Restrictions tool) crossings regardless of whether NS2 is active or not. LTAP/LD: Left turn across path/lateral direction. Update junction restrictions to be saved into the DOM (fully persistable model. Junction Restrictions set -> pedestrian crossings forbidden (to remove automatically crosswalks when TMPE bans pedestrian crossing, you also need the mod Hide TMPE crosswalks V3. JUNCTION RESTRICTIONS TRAFFIC LIGHTS docs question. 9. In addition to the *_allowed. 6. Cities: Skylines Traffic Manager: President Edition - 11. 0 STABLE | TM:PE v11. 1) It could have been a car that's pre-calculated its route before you made the restrictions This only applies if you have disabled "changes have immediate effect" in the mod settings 2) If there is no other way for the car to get where they're going, they will ignore TMPE restrictions This only applies to emergency vehicles responding to a call To stop that you can use the tmpe setting "buses ignore turn arrows" - they can turn any direction from the bus lane, so will stick to the bus lanes. r/CitiesSkylines. discussion Contains debate on certain topics enhancement Improve existing feature JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature:. 5. If you want to customise individual junctions, use the Junction Restrictions tool. The icon for the new turn on red feature, being an arrow, is directional. CitiesSkylinesMods / TMPE Public. The junction allows approaching vehicles to travel in three directions: left, straight, right. 6. This idea formed some time ago but is strewn across multiple tickets, such as: #84, #77, #42, #41, #40, #38. 8. I make two lanes go straight on, and one lane for turning right. 8 of 10 tasks. ago. Enable the feature globally via TM:PE mod options, or on individual junctions with the Junction Restrictions tool. Also check if there isn't a traffic light there. 8 way roundabout. Start game and check in Content Manager -> Mods if TM:PE v11 is Enabled and make sure no other TM:PE are there. The latter applies to two- and four-lane highways, implying that trucks may still rumble past your area. Stop - similar to Yield, but traffic must always come to a complete stop even if the junction is clear. g. Aug 29 @ 5:43am Tools gone Some of the options are gone in my tmpe. UI opacity slider does not work for legacySubTools, eliminated possible memory leaksOk so this is driving me mad. It is not clear which direction the road through the (Evans Street) parking lot takes where that car is waiting. disallow vehicles on certain roads), define junction restrictions (e. Traffic Manager: President Edition is a mod for Cities: Skylines, which improves lane usage and parking, and provides tools for customising traffic management on roads, rails and junctions!. T raffic M anager, P resident E dition, (TMPE) 1. 0. . 0 Milestone · CitiesSkylinesMods/TMPE. . We recently fixed the last known remaining cause of this bug in TM:PE 11. This causes phantom. In 11. TMPE offers junction restrictions for junctions and bent nodes. ) I use the Hide TMPE crosswalks mod to make the disabled crosswalks disappear. Also check if there isn't a traffic light there. 480K subscribers in the CitiesSkylines community. First, turn off any pedestrian crossings on the roundabout or immediately next to it. Lane connectors. 21. The junction to the right does not ban turning into the small road because it is straight. More "Old Town" policy issues (with hearses this time) discussion feature PATHFINDER. Requires network extensions for 2 lane and 4 lane highways. com] ⠀⠀⠀⠀ Report Bugs [github. 1. This is a preparatory change related to #1502. I was having issues with left-turners not yielding right of way at stoplights (cutting in front of cars going straight), so I used TMPE's timed traffic light and the "Quick Setup" (Ctrl+Click) to instantly setup protected left turn stoplight steps. Fixed: Minor issues regarding saving/loading junction restrictions ; Fixed: Changes of default junction restrictions not reflected in UI overlay ; Fixed: Resetting stuck cims unpauses the simulation (#358, #351) Fixed: Treat duplicate TM:PE subscriptions as mod conflicts (#333, #306, #149, #190, #400)To remove the functionality of a crosswalk you can use the 'Junction Restrictions' option from the TM:PE mod. com] ⠀⠀⠀⠀ Discord Chat. In some US states, you can also turn left on red from a two-way street, provided you're turning onto a one-way street and have stopped before doing so. com] ⠀⠀⠀⠀ Discord Chat. Through balanced management, we sustain the health, diversity and productivity of public lands for the use. The default behaviour of cars is to not drive into an intersection unless they can reach the other side without stopping in the middle (And potentially blocking crossing cars). Safe to use . As can be seen near end of youtube vid, TM:PE junction restrictions tool isn't recognising the crossing node as having crossings. There is a setting under Junction Restrictions of the TMPE to allow cars to enter an occupied intersection. Code; Issues 376; Pull requests 19; Discussions; Actions; Projects 2; Wiki; Security; Insights. and customise junctions, roads, and rails!⠀⠀. Compatibility Report says "These mods combined can cause blue holes or lines in the ground. ProTip! Exclude everything labeled bug with -label:bug . -1 hour (DST end) UTC-8h. We should allow users to override default (as set in mod options) vehicle restrictions on bus lanes. . . Find and fix vulnerabilities. Fixed: Changes of default junction restrictions not reflected in UI overlay (#358) Fixed: Resetting stuck cims unpauses the simulation (#358, #351) Fixed: Treat duplicate TM:PE. 11. ProTip: Start by setting a side road to Yield all empty spots will get Priority signs Shortcuts. There’s no stop sign. Lane connections --Lets say were on a 2 lane segment coming into the merge. Author. , per lane group. This will work with or without TMPE but here are some tips. Anyone else dealt with this problem? How do you fix it? Locked post. The new option would auto-remove the vehicle restrictions from bus lanes. Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421) Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) Added: Czech. discussion Contains debate on certain topics duplicate Duplicate of existing issue JUNCTION RESTRICTIONS Feature: Junction restrictions TRAFFIC LIGHTS Feature: Traffic. you can eighter do that globaly in TMPE options or manually for every junction under junction restrictions. Description. disallow pedestrians to cross the street), define parking restrictions (e. 6. In Junction Restrictions, “allow vehicles to enter a blocked junction” for all directions in all junctions. Projects New. • 3 days ago. saved as LoadTestAll; loaded LoadTest0 * *** All TMPE rules had disappeared expect Junction restrictions. After you set it to disallow the crossing, it takes a few minutes before the rules update or whatever. Ability to define a lane as a filter lane (see also #515) could separate it in to its own lane group. All 7 comments. ago. . Discussions. In TMPE there is a. Junction Restrictions tool: Select the junction and press delete to clear high priority rules. Click on the appropriate icon to toggle restrictions. Images below are the intercity bus terminal from Sunset Harbor. here U-turn routing of type LaneEndTransitionType. Reckless Drivers - CitiesSkylinesMods/TMPE GitHub Wiki. #312 is different entirely as it's not related to normal junctions (which require 3+ segments) it's just for transition nodes (2 segments only). Realism 0. </li> <li>U-turns are now only allowed to be performed from the innermost lane</li> <li>TMPE now detects if. 7. #1638 opened on Sep 6, 2022 by chibi0815. 0. Protecting people and property and supporting safe development. Fastest path wins - the speed limit on the slip roads is higher than the four-lane road going over the freeway. prohibit cars from parking road-side), change lane arrows and connect individual lanes with each other, clear traffic and; toggle despawn on/off; It additionally. Added: Hints for Lane Routing tools (thanks Klyte45 for color info) (#851, #587, #500, #410, #421) Added: Hints for Junction Restrictions, Priority Signs, Parking/Vehicle Restrictions (#868, #720) Added: Czech. g. reaumoo Nov 4 @ 11:59am. If no segment selected: Exit the Lane Arrows tool as if you pressed Esc. Reply andylovesdais • I am only using junction restirictions, timed traffic lights and lane arrows/connectors. Share. png icons. Solution 1: TMPE: junction restrictions - allow passing through even if the segment is blocked Solution 2: remove the nodes that are too close together using the network Multitool mod Solution 3: rebuild the road after the merge and the game will automatically set the distance between the nodes TMPE junction restriction tool can allow you to do right turn on red if you like. 8409477: Loading 0 priority segments (new method) Info 154. Screenshots? Notes or questions? This is part of a larger idea I had for creating complex ordered signalling at intersections, such as l. Interesting and good question. It also will "slow" traffic still driving to 20 KM/h orso. I have the "enter blocked junction" turned off for the roundabout entrance, I subscribed to the stable TM:PE, I tried saving/full quit/reloading, I tried just waiting and letting the game run (~10 actual minutes) and I am still experiencing cars not using all of the lane connections and ignoring the priority rules. define vehicle restrictions (e. the next segment of road is not free at the moment, with this setting you can. Road Anarchy, Road Anarchy V2. 1 TM:PE is also fully compatible with UI Resolution mod. Changelog 10. 8603739: Loading lane vehicle restriction data. Consistent Persistency when attaching new segments to roads or when upgrading roads #1228. lane connectors will still be stronger. . . Set city-wide defaults in Policies settings. Camera / Overlays: Traffic Manager mod tutorial series part 5. The mods in use for this are Traffic Manager:President Edition for lane control, timed traffic lights, junction restrictions, and speed limit corrections (All roads are at 60km/h for consistency with other road designs) and advanced vehicle AI so cars don't zig-zag randomly; and Network Extensions 2 for the one-lane alleys and 3-lane one way roads. I set up a dedicated left turn on one lane, and a combined straight/right turn on the other lane; no other restrictions --> this should result in 2 traffic light boxes for this approach: one box with left arrow lights, and one box with straight/right. Click on the appropriate icon to toggle restrictions. It’s called Skylines for a reason. (You can change the number of accounted lane changes in the TMPE_GlobalConfig. But. Start game and check in Content Manager -> Mods if TM:PE. strongly recommended mod:TMPE, network skins 强烈推荐mod:TMPE, network skins. My goal here is to not only replace all vanilla road signs with American style signs, but also add new signs where there were none in the vanilla game, for example a highway exit sign on offramps, TMPE compatible speed limit signs**, crosswalk signs and more. Junction restrictions Toggle u-turns; Allow "turn on red" Enter blocked junctions; Toggle pedestrian crossings; Vehicle restrictions For roads and trains! Customise speed limits; Toggle despawn; Clear traffic, stuck cims, etc. Some of the most fps heavy features of TMPE are around junctions priority signs, traffic lights, junction restrictions (enter blocked junction), etc. com] ⠀⠀⠀⠀ Report Bugs [github. TMPE_Title Traffic Manager: President Edition:. Select the node which has the crosswalk on, and select the corresponding icon. "Buses" or "Trucks" etc)? Junction restrictions. The TM:PE mod can be used to force cars to use lanes a certain way, in this case you can simply select the node and hit Ctrl-S. There are still exceptions - buses won't follow bus lanes if there is a shorter route without bus lanes (which will be obvious by the route you see when creating the bus route). disallow pedestrians to cross the street), define parking restrictions (e. New! Quick setup priority roads (yes, it also works on roundabouts): With Prioity Signs tool active: Ctrl+Click a junction or Shift+Ctrl+Click a road. Protected > Turn on red > Unprotected. Junction Restrictions. Code; Issues 377; Pull requests 15; Discussions; Actions;. I'm feeling much more confident about what's possible with UI and interaction model, and while the internet was fubar last night I started pondering if there might be a better overall approach to h. *Assumes that we make the change described above. As far as I can make out there is no way to manually alter things like when a road joins another road a stop junction/crossing is automatically made that. Improve lane and parking usage. Comments. Describe your idea Very short segments cause vehicle AIs to behave unexpectedly when connected to nodes customised with the following tools: Priority Signs - #862 , #686 Timed Traffic Lights - #302 , #297 , #862 Junction Restrictions (pr. log output_log. Junction Restrictions:TM:PE. Stack by agusingnavy. Vote. Observe the traffic and check the lane connectors and junction restrictions. 0 STABLE. 4218735: Loading lane speed limit data. You may employ the Old Town policy to entirely prohibit trucks from entering residential neighborhoods, and you can stop heavy traffic from accessing “smaller” routes. Junction Restrictions set -> pedestrian crossings forbidden (to remove automatically crosswalks when TMPE bans pedestrian crossing, you also need the mod Hide TMPE crosswalks V3. Steps to reproduce. Notifications Fork 80; Star 473. krzychu124 added BUG Defect detected STABLE TM:PE STABLE branch JUNCTION RESTRICTIONS Feature: Junction restrictions TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc VEHICLE RESTRICTIONS Feature: Vehicle restrictions TEST TEST version of the mod / workshop page labels Dec 22, 2022In your image perhaps replacing each road surrounding the problem with the same road again. If you have mods, TMPE has options to let cars through before intersection is clear. Compatibility patch for the game update 1. Road Anarchy, Road Anarchy V2 This causes phantom nodes and segments which break the pathfinder. the image above demonstrates how mass edit overlay looks like while road selection panel is active. Medium density intersection. PRINCE GEORGE – The BC Wildfire Service is implementing an Area Restriction Order for the vicinity of the South Peace Complex, located 21 kilometres. Medium density intersection. Code; Issues 376; Pull requests 17; Discussions; Actions; Projects 2; Wiki; Security; Insights New issue. g. 2 we will liklely add a bulk applicator tool - for example apply multiple TMPE customsiations to an entire avenue or roundabout with single click. Short answer: You can’t Long answer: Since you’re on PC, there are numerous mods to make this not a junction. Step 2: Go to the Junctions tab of the Traffic Routes panel. This will work with or without TMPE but here are some tips. Make sure you've got this version ,and not the Beta version, which is for testing purposes: Hide TMPE crosswalks V3. Bulk applicators: Remove all exising traffic lights in Maintenance settings - remove all normal traffic. Click on Options. LoadData: 60 bytes Info 47. If you want to prohibit pedestrians from crossing the road, you can do that with TM:PE. (Traffic lights have to take a sub-optimum approach because of some design issues in that code. disallow vehicles on certain roads), define junction restrictions (e. 1. Normally I would have been able to click on the junction and toggle things, but I don't even have that option. 509K subscribers in the CitiesSkylines community. I think by default trains should not. A quick test (as listed in troubleshooting guide posted in an earlier comment) is to go in to TMPE mod options and set "Vehicle Restriction Aggression" to a lower value - it lowers the penalty multiplier for things like vehicle restrictions. Bugfix: Mod options overlapping issue (#250, #266). g. Not sure if its. - Junction median connects or disconnects based on whether or not cars can cross over it. In many tools, there is not much distinction between hovered and unhovered states of overlay icons. This is not an option the player normally gets to modify. (Of course TMPE can still help with junction restrictions and disabling parking. For example, we could add in toggling of Parking signs (or relevant roadside props) that can be toggled on and off when parking restrictions are applied. Vehicle restrictions. 7650530: Loading junction restrictions. Junction restrictions --Allow lane changing Allow vehicles to enter a blocked junction Remove Pedestrians crossing at the merge - Simple 2 lane roads so pedest. Mine Emergency Response Plans. Virus scan. 8. This prevents unwanted signs appearing. So the crosswalk is still visible but cims cannot use it. Unsubscribe ALL other versions including obsolete Traffic Manager v10. A community-led subreddit for the city builder franchise developed by… Strattifloyd • 1 yr. Describe the problem TMPE appears to apply overly strict restrictions on trams changing lanes on junctions, preventing tram lines from be placed in situations where it shouldn't. com]⠀⠀⠀⠀Bug Report[github. In 11. enhancement Improve existing feature EPIC Collation of related issues JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature: Lane arrows / connectors Overlays Overlays, data vis, etc. Now tmpe junction settings are clickable because they now have a different angle. g. . So I end up to use lane connector to do this. 아 그러니까 그냥 교통체증을 없애주는 모드입니다. It is off (red) by default and only appears upstream. New comments cannot be posted. TMPE Issue: Vehicles ignoring type restrictions on lanes. If there's a crosswalk, the game sees it as a junction. There should be special default case for level crossings: On level crossings vehicles must not enter if road blocked, even if Vehicles may enter blocked junctions setting (Policies & Restrictions tab) is enabled. First, turn off any pedestrian crossings on the roundabout or immediately next to it. 1 replaced the Compact main menu option with this UI Scaling option. First off, check node spacing. ) This requires the. Parking restrictions. This will/should return all settings for that junction to default. Subscribe to this version. This returns focus to the Toolbar and enables its Adjust Roads mode. 4. oohhhh you meant the setting in TMPE. . In TM/PE, assuming a 3 lane highway roundabout. 2. Use the compatibility check bundled with TMPE and also the separate Compatibility Report mod for latest compatibility info. CitiesSkylinesMods / TMPE Public. Safe to use . If you don' use that function lanes across an intersection get mapped to each other and I belive your reciving curb lane is maped to recive the cars from the side street. Junction Restrictions / Priority Signs / etc. This resolves #1302. If segments of intersection are very short and vehicles are "not allowed to enter blocked junction" (vanilla behavior, can be enabled with TMPE junction restriction tool) vehicles will always stop since there is not enough space at next segment to go through the intersection. Code. In turn, that means Hide TMPE Crossings mod, when it asks TM:PE if there's crossings at that node, is likely getting a negative response and thus not showing striped crossing decals of the road network. 1. Subsequent versions made more panels respect the setting, including the Speed Limits panel in v11. Advanced Use Cases (MVP2) Some traffic lights allow a far turn on red on any intersection when oncoming traffic has a green light and the far-turning driver has a clear view of the oncoming lanes. Lane connectors Pimped-up lane hover ! #635; Speed limits Speed Limit tool - Lane highlighting #709; Parking restrictions Parking Restrictions tool - Lane highlighting #708; Vehicle Restrictions Vehicle Restrictions tool - lane highlight and better UI panel #721; Sometimes, particularly if various persistent overlays are enabled in mod settings,. it just that u-turn is very close to lane arrow so it makes sense to put it there. In Junction Restrictions, “allow vehicles to enter a blocked junction” for all directions in all junctions. Weary_Drama1803 •. User interface scale. the 4 lane road, is also set to drive. The eraser tool is. 6. Lynxes_are_Ninjas • 1 yr. g. Traffic lights. maybe U-turn should not be managed by junction restrictions anymore. Might take a few tries to get it fully functional but you’ll get it. Just a personal checklist for ongoing work on docs; already got all the info I need, just need to clean stuff up a lot. TMPE. If you have TMPE check the nodes junction restrictions on the node to see if pedestrian crossing is allowed It happens to me on some of my custom workshop roads, not sure if this is custom network though. Consumer fireworks are defined by the American Pyrotechnics Association to include ground and handheld sparkling devices, illuminating torches, flitter sparklers and wheels. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Bugfix: When upgrading/removing/adding a road segment, nearby junction restrictions were removed ; Bugfix: Setting up vehicle restrictions affects trams (thanks to @chem for reporting) ; Bugfix: Manual pedestrian traffic light states were not correctly handled ; Bugfix: Junction restrictions overlay did not show all restricted junctions under junction restrictions allow cars to enter the blocked junction. 5. the right lane will connect to the outer lane of the roundabout. Whether you are arriving in BC internationally or from a neighboring province, there are many things to be aware of and plan for in advance. ReplyJunction restriction manager calculates and stores default traffic rules on segment end update but IsDefault<TrafficRule>Allowed is not using the cached value most of the times. TMPE now detects if the number of spawned vehicles is reaching its limit (16384). This is a preparatory change related to #1502. This resolves #1302. Use this option to make some of your cims drive like lunatics. 2 [stable] A Workshop Item for Cities:. The second order prohibits non-essential travel along severely affected highways: Highway. G. com]⠀⠀⠀⠀Discord Chat[discord. Added: Delete key resets junction restrictions for selected junction (#639, #623, #568, #6)I just thought I'd point it out since you labeled it as an "extremely high traffic" junction. and customise junctions, roads, and rails! This is the stable release with tested features. CitiesSkylinesMods / TMPE Public. ago. 480K subscribers in the CitiesSkylines community. 8191248:. Part of this : #1223 If the asset designer disables CanCrossLanes then the tracks should go to their respective lanes. 6. I realise I probably need another mod for this, so my question is, are there any mods. Note: Content below is somewhat out of date. As of v11. Created by agusingnavy. zarrin has been favouring us with quite a few mods recently, all somewhat related to the TMPE[link to workshop page] hemisphere. Closes #523 UI texture sources grouped together in a single SVG vector file, this should help us maintain same colour palette and same style throughout our textured buttons. Currently the UI only models two states for each junction restriction: allowed and prohibited But the underlying model knows three states: allowed, prohibited, and. I have Traffic Manager President Edition but I liked doing it with the in-game tool, is there a reason this. . That's easy to do. If you don' use that function lanes across an intersection get mapped to each other and I belive your reciving curb lane is maped to recive the cars from the side street. Lane connectors: Lane arrows: Priority signs: Couldn't. Requires network extensions for 2 lane and 4 lane highways. It can be a bit tedious to. TMPE is probably over riding the in games settings, my guess is that they use the same original method to set those instructions, TMPE should really use Harmony that way it wouldn't effect the in games methods but would be a huge undertaking to rewrite that mod due to all the features it has. Ok so this is driving me mad. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Separate turning lanes are good, but there also needs to be opportunities for vehicles to change lanes within the roundabout (depending on size and complexity, and whether there are nodes between junctions, etc). 3. Rinse and repeat 4 times Junction restrictions --hi, is there a possibility of having what in the UK is known as a Box Junction filled with criss-crossing yellow lines - which means that you can only enter the junction if the exit is clear unless you are turning right and are only stopped by oncoming traffic or other vehicles waiting to turn right. 2 / TM:PE 11. For demonstration purposes, I've closed down the two leftmost lanes closest to the camera to ensure the junction after has no traffic to yield to. 730 votes, 59 comments. We could add third state: on / partial / off. right-click the crown button). It takes some fidgeting to get right and you'll have to make sure you don't create any dead ends. more advanced option: if the user builds new junctions on a priority road, then we remember it was set as a priority road in the road selection panel and we apply. 2. A junction that has no pedestrian lanes on any of its segments is still set to allow pedestrian crossings by default. 0. Allow bike lanes to be selected for the lane connector #1006. built this roundabout yesterday & let the game play for quite a long time (dunno the exact number but its more than 2 hrs). I hope they have a 'city simulator' mode and a 'sandbox' mode for C:S2. The probably most important one to many of us is. define vehicle restrictions (e. Now cars can use the collector road to take the far turn and pedestrians can use it to cross to the other side. Subsequent versions made more panels respect the setting, including the Speed Limits panel in v11. Exiting to desktop solves the. 1 LABS | Downloads | Source Code. For example, Junction Restrictions, Priority Signs and Toggle Traffic Lights could feasibly be grouped under a. Yield / Give Way - traffic must slow down and. Divided Options class into 2 classes: SavedGameOptions (for the values) and TMPESettings (for the UI). Usage. Actually #2 and #3 are certainly the problem. Notifications. Is there a manual or other documentation for TMPE? 3 Junction restrictions not working on P&P pedestrian streets? 1 How to keep vehicles to stay on highway for driving long distance rather exiting highway early Zaiross. It might be because of Node Controller; if you set up intersections in a specific way with it, it can cause slow-downs. Junction Orchard & Cidery, Victoria, British Columbia. (Recommended) Also in Junction Restrictions, disable all of the crosswalks. g.